![]() What's immediately obvious is that all the ray tracing effects impact AMD's performance far more than Nvidia's. Finally, we set each of the advanced options to the minimum value and tested performance again, and we also tested with all the available upscaling options - DLSS, FSR, and Linear modes. The Low, Medium and High presets all default to using DirectX 11, but we tested these using the DX12 Ultimate API as well just to see how that affected (or didn't affect) performance. Then we tested the other presets to see how much performance improved. Besides the presets, there are a dozen or so advanced settings that you can tweak, including choosing between the DX11, DX12, or DX12 Ultimate APIs, the latter being required for ray tracing.įor the above charts, we used the RTX 3060 and RX 6600 XT and tested performance at 1080p using the High Quality Raytracing preset as the baseline. A recent patch (or maybe it's just AMD GPUs) seemingly disabled the last two options, but that's only because enabling motion blur now "disables" the preset names - turn off motion blur, and you'll then see the Raytracing and High Quality Raytracing presets appear. Dying Light 2 Settings Analysisĭying Light 2 comes with five presets: Low, Medium, High, Raytracing, and High Quality Raytracing. The first run at each setting gets discarded, as it's more prone to variance, and then we check the next two results for consistency. ![]() The time of day can impact performance, so to level the playing field, we rested to advance the time of day to 8:00am before commencing testing on each GPU. There's no built-in benchmark for testing Dying Light 2, so we ran a set course, multiple times, at the various settings. Depending on the GPU and the factory overclock, custom designs typically boost performance by 3–5%. The only exceptions - meaning, cards that aren't either from AMD or Nvidia, or aren't running reference clocks - are the XFX RX 6500 XT and the ASRock RX 6600 XT Phantom Gaming, which both have a modest factory overclock. We're using reference graphics cards for all testing, where available. Older PCIe 3.0 platforms may also impact performance on cards like the RX 6500 XT, and perhaps the 6600 XT as well, albeit to a lesser degree. This will remove any CPU bottlenecks, as we're focusing on graphics card testing, but don't be surprised if lower-spec CPUs limit performance on some of the fastest graphics cards. We also upgraded to Windows 11 Pro, since it's basically required to get the most out of Alder Lake. We've updated our GPU test PC with a Core i9-12900K processor, MSI Pro Z690-A DDR4 WiFi motherboard, and DDR4-3600 memory - and we do have XMP enabled. That doesn't mean performance can't improve in the future, but at least all the GPUs should have some optimizations and tuning in place for the game. Both of which are listed as being game ready for Dying Light 2. From AMD we used 22.2.1 and for Nvidia 511.65. We also updated to the latest drivers before testing. ![]() Performance on mainstream and higher GPUs tends to be more than acceptable at 1080p and high settings, but as is typical of ray tracing games, enabling one or more RT settings can quickly tank performance. ![]() For non-RTX users, it also supports FSR upscaling, as well as its own internal linear upscaling modes. Critic reviews have been generally favorable - our sister site PC Gamer scored it an 84, and the overall average on aggregator MetaCritic sits at 79 right now - but what sort of hardware do you need to get the most out of the game? We've tested it on ten of the best graphics cards from AMD and Nvidia to see how it runs, including a full suite of settings tests on the GeForce RTX 3060 and Radeon RX 6600 XT.īefore we get into the results, you should know that Dying Light 2 is an Nvidia-promoted game, featuring a bunch of ray tracing effects along with DLSS support. Dying Light 2 ups the ante on graphics fidelity and open world size, and developer Techland suggests it could take 500 hours to complete all the sidequests and unlock all the extras in the game. ![]()
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